![]() There are three difficulty levels the highest level provides more notes, and some notes require tapping a different set of buttons. It sounds complicated on paper, but the system is easy to grasp in practice, but it's a mystery why the initial rhythm system is introduced so early when you're rarely going to use it.įrom here, the campaign flow will feel familiar to rhythm game fans. Failure occurs if you miss enough notes to drain the energy meter to zero. Sustained notes have you flying in the air, where you can use your movement buttons to collect notes while you hit another button to hit special crystals that unleash magic spells on enemies. Notes are now denoted by the various Heartless minions from the games, each one coming toward you at various speeds that keep time with the major song beats.Īrrows are no longer tied to your movement but indicate whether you need to jump before hitting a note or slide to avoid enemy projectiles. You now have three note buttons to hit, and regardless of the lane the notes appear in, any button can be used to hit the note, a rule that applies whether you're hitting one, two, or three simultaneous notes. Instead of constantly flying through the air in a zigzag pattern, the trio of Donald, Goofy and Sora marches down a pathway that may curve around but is always located in the center of the screen. That news might come as a relief to those who were distracted by the movie that plays at the beginning, which ends up being a supercut intro to some of the major events in the series.Īfter this, Melody of Memory goes into a proper tutorial that asks players to throw away everything discovered from the cold opening except for the basic note and ring system. Win or lose, you'll always reach the title screen without a reminder of how good or bad you did. Throwing the player straight into the fire like that while asking them to discover the controls by themselves may seem cruel to those who are used to the modern gaming blueprint of beginning with a tutorial, but that is forgotten once you discover that your performance in this opening level doesn't officially count. ![]() The good news is that all of the note hits can be done with one button of your choosing, and other familiar rhythm game elements, like sustained notes, are still present. ![]() Arrows eventually come into play, where you need to hit the necessary directional button to capture it. Instead, in a style similar to Osu, the note you're supposed to hit next will get a circle over it once it becomes eligible to hit, and more points are gained if you tap the button just as the circle goes perfectly over the note. You can use any button to hit these notes, but unlike most rhythm games, you don't have an ever-present marker to let you know where your hit area is. Melody of Memory starts off with gameplay where you control Sora as he flies down a winding path of notes while the game's famous "Simple and Clean" by Hikaru Utada plays along in video form. Seeing how well it worked, Square Enix decided to repeat the trick, this time using another series that has garnered worldwide acclaim with Kingdom Hearts: Melody of Memory. It might seem like an odd pairing to rhythm game fans, who are used to the genre being taken over by licensed creations fitting more popular genres of music, but it was the kind of game that hardcore Final Fantasy fans didn't know they wanted. With the duo of Theatrhythm Final Fantasy games, Square Enix was able to take the familiar scenarios and music from its headline RPG series and put it into a rhythm game format.
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